Ballast, 500 LB.:
Attacks / turn: |
1 / 3 |
Damage: |
Hand-Held (club-fashion): See: "Note" Thrown: 1-D12 x4
Bolt Damage: Barbed-Tipped Bolts: 1-D12 x4: Note: When removing a barb-tipped bolt, an additional 1-D12 x 2 damage will be inflicted unless the one removing the bolt successfully makes an Avoidance-roll vs. "Dexterity" (luck cannot be used). Medics will have three chances to avoid vs. "Dexterity".
Hunting-Tipped Bolts: 1-D12 x5: Note: When removing a hunting tipped bolt, an additional 1-D12 x3 damage will be inflicted unless the one removing the bolt successfully makes an Avoidance-roll vs. "Dexterity" (luck cannot be used). Medics will have three chances to avoid vs. "Dexterity".
Target-Tipped Bolts: 1-D12 x3: Note: None.
Special Notes:
See: "Note" (if throwing, or using this weapon as a club. |
Note: |
A ballast can be used in club fashion, or even thrown, but will have a chance of breaking. "Hand-Held": 10% chance, "Thrown": 20% chance.
Enchanted Ballast: -2% per rank to break (there will always be a 1% chance of the ballast breaking when used like a club, or thrown).
Magical Ballast: -1% per rank to break (there will always be a 1% chance of the ballast breaking when used like a club, or thrown).
------------------------------------------------------------ Hand-Held damage (ballast used in club fashion): 1-D12 x8 Attacks / turn: 1/2 Range: 2 spaces (10'). Weapon Size: Huge. Special: There will be a 20% chance of this ballast breaking when 50%+ damage is inflicted on a target.
Strength required to wield: 50 For every point of strength below what is needed to wield this weapon, there will be the following penalties:
Defense: -10 Offense: -15 ------------------------------------------------------------ Thrown damage:1-D12 x7 Attacks / turn: 1/2 Range: 4 spaces (20') (+1 space per 3 points of strength over 50).
Special: There will be a 30% chance of this ballast breaking when 50%+ damage is inflicted on a target.
Weapon Size: Huge. Strength required to throw: 50 |
Range: |
100 spaces (500').
Range penalty: There will be a -5 to your attack-roll for every space your target is beyond 40 spaces (200'). Certain character class abilities may enhance the range of a ballast.
This is the maximum range a bolt can be shot from this bow. This is without a wind factor (the G.M. will adjust the range according to wind factors as he or she sees fit). |
Size: |
Huge. |
Strength to wield proficiently: |
Setting a bolt: 24. Wielding like a club, or throwing: 50
For every point of strength below what is needed to crank the string the ballast string, there will be an additional turn in which the ballast can be set.
Note: You cannot set this ballast with a strength below 14. |
Type: |
2-Handed |
Value: |
Ballast: 7,776 white-gold.
Bolts: Blunt-tipped ---- : 1 white-gold each Hunting-tipped - : 18 white-gold each |
Weight: |
Ballast: 250 Lbs.
Bolts: Blunt-tipped ----- : 2 = 1 lb. Hunting-tipped - : 3 = 1 lb. |
Bolts:
Ballist: